An arcade OBG where you need to collect more plushies than your opponent!
Click the logo above to play!
What about it ?
My role: Game Designer, Level Designer, Sound Designer, Programmer
Game created: A 1v1 One Button Game
Work constraints: Individual Project, made in 1 month and a half
Softwares used: Unity, Photoshop, FL Studio, Powerpoint
Year: 2021-2022

How did it go?
- I managed to prioritize include, thus the game does have a lot of cut content but all of the most important features were included in time.
- The game was playtested throughout development.
- Despite being an individual project, I still managed to get some people to collab on minor parts of the game.
- Some of the programming was drastically changed just before the final build, which can potentially add a lot of glitches.




How was it made ?
This game is my first project at ISART. We had "Liberty" as a theme, which inspired me to make an experience representing the duality of freedom and constraint, with a versus game where one player wins thanks to the other. I also wanted a simple concept that fit the limited input of a one button game, and that anyone could enjoy.
I used Unity 3D to model, animate, make the menus, as well as its Visual Scripting plugin "Bolt" to program the game.
Photoshop and Powerpoint were used to make mockups and Game Design Documents, and the entire soundtrack was produced by myself on FL Studio.










