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Help a Gyaru fight back against Japanese society in this one-of-a-kind RPG!

What about it ?

Features

My role: Game Designer, Level Designer, Narrative Designer

Game created: An RPG

Work constraints: Group Project of 22 people, made in 3 months

Softwares used: Unreal Engine 4, Perforce, Hack'n Plan, Illustrator, Google Sheets, Google Docs, PowerPoint, Miro

Year: 2024

Gyaru Ultimate Revenge - Trailer

How was it made ?

This project had the biggest team out of all the projects I had worked on so far, with 20 people. Thus, communication was as much of a challenge as designing the game itself. Not only was the team large, we had a lot of constraints, such as the game taking place in a real-world city, having the character be a vehicle and level design that had a maximum size. Besides, it was our first time making an RPG.

On my part, I helped design the combat system, the exploration's mechanics and level design that I first made using Illustrator and then integrated in Unreal Engine, and I wrote the dialogue for all NPCs. I also organised meeting recaps in a Google Doc.

Screenshots

How did it go?

- We took our time to brainstorm combat and make the team agree on a concept.

- I took a lot of feedback into consideration and managed to make a level people would enjoy exploring.

- Communication was kept as positive as possible throughout the project.

- As the first pre-production month was done remotely, more meetings and organisation tools could have been done to make communication smoother.

- Level Design could use more signs to guide players.

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