
In this 3D platformer, you play as a gardner robot that has the ability to grow sunflowers. Explore floating islands, and keep them afloat!
What about it ?
My role: Game Designer, Level Designer,
QA Tester
Game created: A 3D Sandbox Platformer for Nintendo Switch
Work constraints: Group project of 17 people, made in 9 months
Softwares used: Unity, Google Slides, Jira
Years: 2024-2025

How was it made ?




This project orginially started as a 3C prototype called CRITERIUM PROJECT. I pitched it as an end-of-studies project and it got selected. The game went from playing as a mechanical pencil to a robot with the ability to grow sunflowers.
With this new character, I was able to put an overall focus on the moveset, being about movement. Since sunflowers can be climbed, they're much easier to use than a pencil lead, and new movement options like stretching the sunflower and launching the character into the air became possible.
After a lot of tweaking and by doign back and forths with the whole team, I was able to design creative 3Cs that offer various layers of movement depending on the player's skills.
How did it go?
- I managed to lead a game's design with a decently-sized team and followed our intentions all the way through.
- A lot of gameplay mechanics were cut, and I managed to keep track of what mattered for our game.
- I worked on Nintendo Switch using a development kit and learned about many of the hardware's limitations.
- Some player abilities couldn't be as polished as others.
- The 10-minute duration we had as a constraint required us to teach advanced mechanics in the first two minutes of gameplay, which isn't optimal for a FTUE.






