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In this 3D platformer, you play as a gardner robot that has the ability to grow sunflowers. Explore floating islands, and keep them afloat!

What about it ?

My role: Game Designer, Level Designer,
QA Tester

Game created: A 3D Sandbox Platformer for Nintendo Switch

Work constraints: Group project of 17 people, made in 9 months

Softwares used: Unity, Google Slides, Jira

Years: 2024-2025

Solar Leap (Trailer 2025)
Features

How was it made ?

This project orginially started as a 3C prototype called CRITERIUM PROJECT. I pitched it as an end-of-studies project and it got selected. The game went from playing as a mechanical pencil to a robot with the ability to grow sunflowers.

 

With this new character, I was able to put an overall focus on the moveset, being about movement. Since sunflowers can be climbed, they're much easier to use than a pencil lead, and new movement options like stretching the sunflower and launching the character into the air became possible.

After a lot of tweaking and by doign back and forths with the whole team, I was able to design creative 3Cs that offer various layers of movement depending on the player's skills.

Screenshots

How did it go?

- I managed to lead a game's design with a decently-sized team and followed our intentions all the way through.

- A lot of gameplay mechanics were cut, and I managed to keep track of what mattered for our game.

- I worked on Nintendo Switch using a development kit and learned about many of the hardware's limitations.

- Some player abilities couldn't be as polished as others.

- The 10-minute duration we had as a constraint required us to teach advanced mechanics in the first two minutes of gameplay, which isn't optimal for a FTUE.

Solar Leap - Walkthrough
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